Though personally I cannot see the point of Frenzy on a MA4 piece and I would see it as a weakness. I am interested in any feedback you might want to give.įrom an initial glance, I don't think dropping AV9 to AV8 is enough to justify the added extras you are ramming onto the players.īlack Orcs and Blitzers in the normal roster are already too cheap at 80k, dropping the Black Orc to 70k just for an armour drop is a ridiculously cheap ST4 player, its not the armour that makes him expensive, its the ST4 and Strength skill access. If both shamans are on the field, then both spell effects are in play. This has no effect on things that go straight to injury (the crowd, throw a rock, etc). So no bonus for mighty blow, claws, or assists to fouls. If two shamans are on the field, then all Savage Orcs are protected from any bonuses to penetrate armour. If one shaman is on the field (standing or prone) then all Savage Orcs (not goblins or troll) benefit from the Thick Skull skill. Goblins,Troll, and re-rolls remain unchanged. Block, Horns, Frenzy, can take general and strength skills.Ġ-2 Shaman 100k 6,3,3,8 Sure Hands, Frenzy, Spells, can take general and strength skills. Frenzy, can take general and strength skills.Ġ-4 Blitzer 90k 6,3,3,8. Frenzy, can take general skills.Ġ-4 Black Orc 70k 4,4,2,8. Being more simple minded than regular orcs, their faith in their shaman's protection is enough to ward off most hits.Ġ-16 Line 50k 5,3,3,8. Savage Orcs are the same, but trade in their armour for some frenzied destruction. They are a strong team that can endure a lot of punishment, but they aren't that fast. First, I had to figure some things about Orcs in general. I tossed a few ideas around in my group and I did a bit of searching through various forums as I put my thoughts together. Ok, here are my thoughts for a Savage Orc Blood Bowl team.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |